The practice of the humanities in the digital age requires knowledge and skills in the use of digital technologies to address humanistic questions. This is apparent in digital humanities projects, which reflect interdisciplinary approaches and multimedia formats. In this module, we will settle on a shared definition of what we mean by the term “digital humanities”.
Before we proceed, and without doing any prior research about the subject, ask yourself this: t what do you think is meant by the term "digital humanities". When we talk about the humanities, we are talking about activities, conversations, and ideas that are primarily preoccupied with human creativity, culture, experience, and imagination. Scholars of the humanities study languages and literatures, the arts, history, and philosophy. Given this, what do you think counts as a digital humanities project? Jot down your answers somewhere before proceeding with the rest of this module.
Let’s take a look at a few examples of what is currently regarded as examples of digital humanities projects. Pick 3-4 of the examples below and explore them quickly. Spend no more than 5 minutes for each example.
As you go through the readings below, keep the following questions in mind:
In this optional reading, you will read one argument about how so-called “humanities computing” should be treated different from “digital humanities”.